// ------------------------------------------------------ Naming ------------------------------------------------------
Name USS Monitor
ShortName monitor
ItemID 7464
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Monitor
Model monolith.MonitorMk5
Texture SkinMonitor
//Third Person Camera Distance
CameraDistance 45.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.15
MaxNegativeThrottle 0.1
//Steering modifiers
TurnLeftSpeed 0.8
TurnRightSpeed 0.8
Drag 10.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -302 10 -48
WheelPosition 1 -302 10 48
WheelPosition 2 500 10 48
WheelPosition 3 500 10 -48
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive false
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 80
ShootDelaySecondary 3
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 10 40 10 turret
ShootPointPrimary 10 40 -10 turret
ShootPointSecondary 50 45 9 turret 
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 2
AllowAllAmmo False
AddAmmo cannonBall
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 0 60 0 -360 360 -10 30
RotatedDriverOffset 0 0 0
Passengers 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound EngineStart
StartSoundLength 24
EngineSound SteamEngine
EngineSoundLength 29
ShootSoundPrimary cannon
ShootSoundSecondary bullet
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 cannon 2 SMP_Part_Mat_Armor_Steel
AddRecipeParts core 1 SMP_Part_Chassis_Tank 20 SMP_Part_Mat_Armor_Steel 64 wood
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 24 black
//Health and collision
SetupPart turret 450 -22 30 -23 50 28 46
SetupPart core 1500 -450 0 -100 850 30 200
BulletDetection 75
ModelScale 2.5
Description Yankee cheese-box on a plate
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08

CollisionPoint 100 -22 -48 core
CollisionPoint 100 -22 48 core
CollisionPoint 102 -22 -24 core
CollisionPoint 102 -22 24 core
CollisionPoint 300 -22 -48 core
CollisionPoint 300 -22 48 core
CollisionPoint 302 -22 -24 core
CollisionPoint 302 -22 24 core
CollisionPoint -100 -22 -48 core
CollisionPoint -100 -22 48 core
CollisionPoint 200 -22 -48 core
CollisionPoint 200 -22 48 core
CollisionPoint -100 -22 -24 core
CollisionPoint -100 -22 24 core
CollisionPoint 202 -22 -24 core
CollisionPoint 202 -22 24 core
CollisionPoint -202 -22 -24 core
CollisionPoint -202 -22 24 core
CollisionPoint -200 -22 -48 core
CollisionPoint -200 -22 48 core
CollisionPoint 0 -22 -48 core
CollisionPoint 0 -22 48 core